The Bethesda takeover was like watching wads of foreign cash being injected into your favoured ailing football team - suddenly expected to play in front of bigger crowds, display fancier footwork and dispense with a long-maintained little-league mentality. As it would turn out, perhaps, rightly so.
The old guard Fallout faithful, however, feared 'Oblivion with Guns'.
Underdog-rooters everywhere high-fived, Vault Boy gave a cheeky thumbs-up and there was much rejoicing. Bethesda descended from upon high, and vowed to recreate Fallout in its own image. Hope faded, and the water chip malfunctioned: the countdown to oblivion was well underway. In truth, however, the prospect of the Van Buren project - a true Black Isle Fallout 3 - had died with the studio that created it. They dreamt of a shared isometric past and the brown tint of forgotten wastelands. An airtight vault, where denizens in musty blue uniforms would desperately bang on the inside of its thick metal door for attention.
Fallout 3's up today, and we take a look at Bethesda's brilliantly handled revival of the classic RPG series.įor many years the Fallout community was a strange place to lurk. Over the next two weeks we'll be bringing you our pick of the games of the generation.